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Old Sep 17, 2006, 05:35 PM // 17:35   #1
Desert Nomad
 
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Default Pressure build

Ok, my friend and I came up with this build over night. It's tough to find a tainted warder just sittin around in TA, and with the opening of the new ladder season it's tough to get a guildie to run it.

http://www.gwshack.us/01bde

Comments and opinions welcome.
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Old Sep 20, 2006, 05:26 PM // 17:26   #2
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Anybody?
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Old Sep 20, 2006, 05:33 PM // 17:33   #3
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looks decent enough.

however, the melandru's ranger is pretty wierd. i had never seen one like it. your boon prot will get destroyed by the first mesmer he sees, which in the current metagame, there are a lot.

basically, the build's concept is sound, but you might want to work out a few details.
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Old Sep 20, 2006, 08:55 PM // 20:55   #4
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Boon Prot:
You're missing a hat so your attributes are low by 1. One hex removal plus Hex Breaker is a little shy (especially with another stance on the Hex Breaker character). One condition removal is bit low, too. I'd swap Sig of Devotion for Drain Enchant, Mend Ailment for Mend Condition, and Prot Spirit for CoP.

Melandru's Ranger:
There's no reason for a Major Expertise rune as the only change from 10 to 11 will be 1 more damage on your Distracting Shot. Is Lightning Reflexes for offense or defense? For defense Whirling is better, and 9 seconds out of 45 is kind of crappy for offense. Drain Enchantment synergizes poorly with Melandru's Arrows. Hex Breaker synergizes poorly with Lightning Reflexes/Whirling Defense. I'd replace Hex Breaker for Inspired Hex, drop Domination attribute and lower Expertise to 8+1 to bump Wilderness to 10+1 and Inspiration to 6. Then replace Lightning with Whirling and fill the free slot with a snare like Snare (which I think is better than Pin Down - also synergizes decently with Whirling)

Shock Axer:
Typical build decent. I don't mind running a PvE character with a Superior Axe hat that's swappable for a Minor if he starts being targeted. I prefer not to carry Healing Sig since it's interrupt bait and stops your pressure for 2 seconds. I'd replace Healing Sig with an interrupt - Disrupting Chop or Distracting Blow (you're already pretty Adrenaline heavy so Blow would probably be better)

Taint Warder:
With prevelent disenchants, a rotting/taint necro must either re-apply taint often or pressure his own monk. In addition, with the energy cost of maintaining 3 wards, energy management based on death is sketchy. Deathly Swarm is hard to get off w/o being interrupted and often won't hit all 3 of it's targets. This is a hard character to modify. Run with it and see if it'll work. It looks like what you're trying to do is add pressure via disease and protect via wards. A different character might be a better fit.
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Old Sep 20, 2006, 09:36 PM // 21:36   #5
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I would probably swap the tainted into a N/Me with drain enchant, inspired hex, and power drain. Take out consume corpse and deathly swarm for something like... profane and deathly chill or something.

Then take out drain enchant, lightning reflexes, and hex breaker from the melandru's and stick in snare, whirling, and dual shot.
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Old Sep 21, 2006, 02:24 PM // 14:24   #6
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Ok let me fix it up here...at school atm, can't get on gwshack.

Boonprot
boon, RoF, guardian, mend ailment (leaving that on, because I'm not introducing CoP back into the build), Prot, ihex, dropping sig of devotion adding hex breaker, dropping MoR adding edrain.

IMO the tainted warder is fine. He won't have energy problems because 1. Consume corpse, and 2. soul reaping. If a shock war and a melandrus can't take down the targets, the build isn't going to work anyways. I wouldn't really like to take out the wards.

My friend made the melandrus, since that was what he wanted to run. I like the hex breaker on there, because one that's one less the monk has to remove and it usually will catch the main hex and only get hit by the covers which are very simple to heal through. This is the melandrus he likes to run, but I also like/think adding dual shot or even switching to a R/W and using flurry + melandrus would be a nice idea.

The shock war really doesn't need to be touched.
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Old Oct 18, 2006, 05:55 AM // 05:55   #7
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Shiz is right, shock war+melandru ranger+tainter should be enough pressure to fuel the tainter through SR and consume corpse, unless you waste all your energy laying all the wards down. Being corpse reliant in TA is not appealing to me, so I would go N/Mes with drain enchant and energy tap, even throw on channeling. For Boon Prot, you can go mes secondary for expel hexes, and keep CoP in there, though CoP should be all you need. I think the shock war is fine, but the melandru ranger shouldn't have hex breaker. Hex breaker with whirling and lightning? Drain Enchant is nice as utility, but the tainter would make better use of it. You should make the melandru ranger more focused on offense, R/W with flurry is good. For added pressure and utility, put some interrupts on.

btw if something is inaccurate, like ranger having interrupts (not sure if you had them in your build) but the link isn't showing your build on gwshack, server moved or something lol
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Old Oct 18, 2006, 02:56 PM // 14:56   #8
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I'd say your team is far too easy to shutdown with a blindbot, which there is still plenty of. Only Mend Ailment for condition control is pretty much asking for any condition team to destroy you.

I think i'd switch the Necro to N/Mo and give him Draw Conditions and maybe some healing support like Heal Other or Healing Breeze.

Atm any team with a blindbot and some other conditions would pretty much totally shutdown your offense.
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Old Oct 18, 2006, 03:02 PM // 15:02   #9
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Quote:
Originally Posted by TheOneMephisto
I would probably swap the tainted into a N/Me with drain enchant, inspired hex, and power drain. Take out consume corpse and deathly swarm for something like... profane and deathly chill or something.

Then take out drain enchant, lightning reflexes, and hex breaker from the melandru's and stick in snare, whirling, and dual shot.
You don't want to remove enchantments, because you lose the +21 dmg from melandrus
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